Sumit Mehra

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CAREER OBJECTIVE

To lead a team of designers, artists and engineers and create finest digital interactive experiences.

 

Executive Summary:

I have over 13 years of experience in the video games industry, with 17 shipped titles (Console, PC Web, Social Online and Mobile). I started as an entry level game’s programmer in 2000 straight out of college and it has been an exciting and humbling experience making games and learning from every success and failures.

I consider myself as strong leader with experience in building (mentoring, hiring) and leading small/large teams (20-100+ members) and at the same time being hands-on game developer - whether it is art asset fixing using Photoshop, writing the code to reduce loading time, deep-dive and dissect and fix a design flaw or losing sleep over identifying the repro-steps for the next major bug in the system.

I have zero tolerance for fluff and believe in “walk the talk”. I expect the same from my peers and business associates.

 

  • 2012 – Current - General Manager at Zynga
  • 2011-2012 - Executive Producer at Zynga
  • 2010-2011 - Studio Manager at Reliance Games
  • 2005-2010 - Program Manager at Microsoft (Xbox LIVE Division)
  • 2005-2005 - Project Manager at EA (Mobile)
  • 2004-2005 - Development Manager at Paradox Studios
  • 2000-2004 - Lead Programmer at Paradox Studios
  • 2000-2001 - Programmer at Netillennium Technologies

 

Experience:

Zynga (2011-Current)


On 4th of July 2011 I was hired as an Executive Producer at Zynga. I managed live operations of two games - one of Zynga's largest (peak DAU of over 7M) franchises (Hidden Chronicles) and one of Zynga's oldest and very successful game (Yoville). I led an incredibly talented team of 60+ developers, designers, product managers, artists, and producers. I was responsible for day-to-day running of these 2 games including business strategy, organizational leadership, product development, and P/L management.

I was promoted to a GM role in Oct 2012 and in July 2013, I lead my team to launch a New IP - Hidden Shadows - a hidden objects game set in a supernatural crime mystery theme. Currently, I’m GM on The Bubble Safari Franchise.

Game list: Yoville, Hidden Chronicles, Hidden Shadows, Bubble Safari

Reliance Games (2010-2011)

As a Studio Manager at Jump Games (Reliance Games), I was responsible for delivering game experience across multiple mobile platforms with a team of 110+ game developers. As a studio head, I was accountable for both the overall health and efficiency of the development team and profitability of the studio as a whole.

Games list: Official F1 2011 Racing, Real Steel Game, Tom Hank’s Electric City,

 

Microsoft (2005-2010)

As a Producer in Microsoft Internal first party game studio, I was responsible for creating and shipping games across various Microsoft platforms (Xbox360, MSN Games, Windows Live Messenger and Windows Mobile).

Games list: Uno, Uno Rush (XBLA); Chess, Sudoku and Dominoes (MSN Web)


EA (Mobile) (2005-2005)

As a Project Manager at EA Mobile (then Jamdat) I was responsible for developing project plans, setting project priorities and facilitating cross development within company's global studios. The role demanded large volume of games to move through the process pipe and get ported into dozens of different handsets, each with few commons and some unique specifications.

·       Ported Doom RPG onto T-Mobile's Sidekick (device)
·       Worked on game ports for titles like Tetris, Madden NFL, Lemonade Tycoon, Yahtzee Deluxe



Paradox-Studio(2001-2005)


I started working in Paradox Studios as a programmer in early 2001. As a programmer I shipped multiple games (listed below), as the PC games division expanded, I became a lead programmer. The team shipped Battledust: The Championship, a 3d one-on-one fighting game. Although the game did lack design innovation in terms of game play and design, It got lot of critical acclaim. It was the first time for an Indian game development studio to create and publish a FULL PC Game title in India. India's veteran Rock band Pentagram did the complete sound track. A full motion video of the game was aired on MTV and Channel V. The game demo won 3rd prize in a German Game Contest in 2003.

I was promoted as the development manager of the PC games group. I was responsible for prototyping and pitching new game ideas and also making sure the existing games in the production pipeline are being executed efficiently. We then shipped Bomberbabe; it clocked over 100,000 downloads, won a special jury award and was also localized for EMEA. After quick succession we shipped Shatranj a 3d animated chess game, set in Indian mythology theme.



EDUCATION

Bachelor's Degree in Computer Sciences. Fergusson College, Pune University (INDIA)

Final year project: Nibbles (2 player game written in C++) (1999)

 

PHILOSOPHY


Career Motto: Passion can never be bought it can only be surrendered.



Life's Motto: Constantly Adapt to change, as change is inevitable.

 

Hobbies: Mixing and Listing Trance Music, Meeting friends over beer and engaging in arguments, collecting, playing and creating board games.